Crisis Core: Final Fantasy VII Reunion and Final Fantasy VII Rebirth Interviews – New Information Roundup – Gematsu | Region & Cash

Various Japanese outlets have popped up with new ones Crisis Core: Final Fantasy VII Reunion and Final Fantasy VII Rebirth Interviews that reveal a ton of new information about each title.

Respondents include Yoshinori Kitase (Final Fantasy VII Series Executive Producer), Tetsuya Nomura (Final Fantasy VII Rebirth creative director / Crisis Core: Final Fantasy VII Reunion Creative Director and Character Designer) and Mariko Sato (Crisis Core: Final Fantasy VII Reunion Manufacturer).

Get the summary of the new details below.

Crisis Core: Final Fantasy VII Reunion

  • Zack shows up more often Final Fantasy VII Remake than he does in the original Final Fantasy VII. We advanced the planning and development of Crisis Core: Final Fantasy VII Reunion with a desire to better understand the character known as Zack. It’s not something we planned as that Final Fantasy VII Remake project started.
  • Crisis Core: Final Fantasy VII Reunion has been improved so much that we have not left any part of the original game untouched. To put it as simply as possible, all assets have been replaced. Camera work and movements have also been adjusted. And all the cutscenes of the summoning have been completely recreated.
  • In addition to Zack, key characters like Cloud, Aerith, and Sephiroth have been redesigned at great expense.
  • Also, the fights have been greatly improved with the idea of ​​​​improving the pace. Zack’s attacks can now be linked in combos, and magic and abilities can now be selected via shortcuts. With the elimination of some of the DMW cutscenes, combat is now smoother. Additionally, the Limit Breaks and Summons that previously activated instantly if their Digital Mind Wave slots were aligned can now be activated at will.
  • With more buttons available on current platforms compared to the original PSP version, you can move the camera freely with the right analog stick, even in combat.
  • elements of Final Fantasy VII Remake were also introduced into the combat system. For example, a mode change has been implemented that allows Zack to unleash powerful attacks.
  • All scenes featuring characters and dialogue text are fully voiced. NPCs are also voiced.
  • While not true for all main characters, some character voices have been re-recorded. Genesis, voiced by GACKT, was already fully voiced when the PSP version was released.
  • We’ve made some small adjustments like positioning of treasure chests and so on to improve playability, but since this is ultimately a remaster there aren’t any new missions or anything like that.
  • Added a “Hard Mode” (this was also included in the western version of the original Crisis Core: Final Fantasy VII), which you can select as a difficulty level from the start. You can enjoy challenging battles where enemies have high HP and how you approach the fight requires a little more thought. You can change the difficulty at any time during the game.
  • The story is a faithful reproduction of the original game and as such no new story has been added Final Fantasy VII Remake. That Final Fantasy VII Remake Project was created so that the mystery behind the story could be understood by playing through to the end and was not made with any intention of altering the past. That’s the story of Crisis Core: Final Fantasy VII Reunion has not been revised in the sense that the story has changed.
  • We made visual adjustments Final Fantasy VII Remakelike the design of the Buster sword and the appearance of summonses.

Sources: 4Gamer.net / Dengeki Online

Final Fantasy VII Rebirth

  • (Regarding why it’s called rebirth instead of reissue 2…) Both Make new and rebirth have a similar meaning as “to be reborn again”. Even if we called it reissue 2it might give the impression that there will be one 3, 4, 5and so on… as well as that 2 only exists because 1. That also means Final Fantasy VII Rebirth can be sufficiently enjoyed alone.
  • The reason for the delay in the announcement Final Fantasy VII Rebirth because we weren’t sure if it was going to be a two-part work or a trilogy.
  • Usually when it comes to them final fantasy series, only the core members are transferred after completing a game, while most of the other staff move to other teams. But since Final Fantasy Remake The project was to be released in multiple parts from the start, the same team could start work on the sequel while maintaining their teamwork, know-how and momentum, so development was extremely fast. However, due to the high resource requirements, there is no time to rest and everything is always running at full speed. The basic parts are ready and we are currently in the mass production phase. Development is going well.
  • We’ve already started work on areas like the storyline and scenario for the third title.
  • Just as we created Midgar for fans of the original Final Fantasy VII can appreciate, we take care of the development rebirth so as not to ruin the image fans have of the original. Because of this, the volume is quite large.
  • We’re hearing concerns from fans asking, ‘Can the story really be told in a trilogy?’ and ‘Will it be a stripped down/digest?’, but it won’t be a digest.
  • Whether the game will be open world or not will be announced with the next information release.
  • The general systems off Final Fantasy VII Remake being transferred.
  • The scene where Cloud and Sephiroth are walking together in the trailer is a Cloud flashback scene.
  • The 3D models of the main characters have not changed. However, some characters have been adjusted, such as B. Yuffie’s model that we reworked Final Fantasy VII Remake Intergrade.
  • The focus of the story has not changed. As for the new mysteries that are different from the original Final Fantasy VII, players of the original will be able to enjoy the game in a new way. The challenge we set ourselves on this project was to include these new mysteries without deviating from the original.
  • In terms of game progression, there will be some changes. If you’re thinking, “Has that been shortened?” while playing the game, that’s because the structure of the story has changed a little since it’s a trilogy. Although the order in which you visit some locations may change, our basic policy is not to cut anything.
  • It’s exclusive to PlayStation 5, of course, due to the graphical quality as well as the SSD access speed. Since the adventure after Escape from Midgar unfolds in a huge world, loading stress is an extreme bottleneck. We felt like we needed PlayStation 5 specs to overcome that and travel around the world comfortably.

Sources: 4Gamer.net / Dengeki Online / Famitsu / Gamer

Thank you, game talk (2).

Crisis Core: Final Fantasy VII Reunion Coming to PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch and PC via Steam this winter.

Final Fantasy VII Rebirth Coming to PlayStation 5 in Winter 2023.

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