TORONTO, July 26, 2022 /CNW/ – Gamelancer Gaming Corp. (CSE: GMNG) (OTCQB: WDRGF) (FRA: 64Q) (“Gamelancer” or the “Company”), a mobile-focused entertainment company providing brands with access to global gaming audiences through owned and operated channels, is pleased to announce indicate that there has been a multi-quarter year collaboration with one of the North America largest consumer electronics and networking companies. The mid-six figure campaign was produced by Gamelancer Studios in Vancouver and has been airing on the Gamelancer TikTok network since June this year.
Featuring North America’s beatboxing champions, Canadian comedian Akeem and local influencers and artists, the campaign included headphones, earbuds and smart speakers that in-video viewing audiences can purchase while watching content on any of Gamelancer’s 14 TikTok channels.
“Earlier this year we acquired JoyBox Media, a custom content studio in Vancouver lead by Kamar Burke and Sam Park. Renamed Gamelancer Studios, we now have full production studio capabilities allowing us to in-house curate custom productions for our clients. Gamelancer Studio productions are then broadcast across our network of over 29,000,000 followers on TikTok, Instagram and Snapchat. This unique ecosystem where brands can authentically engage with GenZ and Millennials in the US, CanadaGreat Britain and Australia, coupled with custom content capabilities, positions Gamelancer as a long-term partner for some of the biggest brands in consumer electronics, telecom, banking, insurance, and any other industry looking to connect with the 12-35 year old demographic. As our clients shift their advertising budgets from summer to back-to-school and fall campaigns, Gamelancer Studios works with our regular client base to film new campaigns. With our TikTok network growing by over 90,000 new followers every day, coupled with our world-class production capabilities, Gamelancer is a partner that brands rely on all year round.”– Jon DwyerChairman and CEO – Gamelancer Gaming Corp
About Gamelancer Gaming
Gamelancer Gaming Corp, acquired by Wondr Gaming is a growing mobile-centric gaming social media network that generates over 1.8 billion monthly video views across its 33 owned and operated channels. With over 29,200,000 followers on TikTok, Instagram and Snapchat, mostly in the US, CanadaGreat Britain and AustraliaGamelancer sells direct and programmatic media through its network to the world’s largest brands. Using advanced user data analysis, we provide our audience with curated content relevant to the GenZ and Millennial gaming community, giving brands unprecedented access to the largest gaming media inventory across TikTok, Instagram and Snapchat. Gamelancer also monetizes through its variety of monthly recurring revenue Snapchat Discover channels in partnership with Snapchat.
Neither the Canadian Securities Exchange nor its market regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this press release.
This press release contains forward–looking statements and forward–seeking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements, other than statements of historical fact, may be forward-looking–seek statements or information. In particular and without limitation, this press release contains forward–forward-looking statements and information regarding the Company’s future business, the potential of the Company’s products and services, future business of the Company’s customers, industry prospects and potential and other matters. The forward–statements and information are based on certain material expectations and assumptions made by management of the company. Although the Company’s management believes that the expectations and assumptions upon which such forward-looking statements and information are based are reasonable, forward-looking statements should not be relied upon–statements and information as they appear, as there can be no guarantee that they will prove to be correct.
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SOURCE Gamelancer Gaming Corp.
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